#Metroid #Nintendo #BountyHunter #OpenWorldGame
🚀 Have you ever wondered why there has never been an open world Metroid game where Samus is rewarded for capturing criminals? Well, today I learned that Retro Studio‘s idea for such a game was actually shot down by Nintendo because nobody understood what a bounty hunter is despite having labeled Samus as such since 1986.
💡In this article, we will delve deeper into the fascinating world of Metroid and the missed opportunity for a truly groundbreaking game. Let’s explore the concept of an open world Metroid game with a bounty hunter twist and why it could have been a game-changer for the franchise.
##The History of Samus Aran: From Bounty Hunter to Galactic Savior
– Samus Aran was first introduced to gamers in the original Metroid game released in 1986.
– She was immediately labeled as a bounty hunter, tasked with tracking down and capturing criminals across the galaxy.
– Throughout the series, Samus has battled fierce enemies and saved planets from destruction, cementing her reputation as a legendary warrior.
– Despite her title as a bounty hunter, the concept was never fully explored in the games, leaving fans wondering what could have been.
##Retro Studio’s Vision for an Open World Metroid Game
– Retro Studio, the developers behind the acclaimed Metroid Prime series, had a bold idea for a new game in the franchise.
– They envisioned an open world game where Samus would receive rewards for capturing criminals, adding a new level of depth and strategy to the gameplay.
– The concept was groundbreaking and had the potential to redefine the Metroid franchise for a new generation of gamers.
– However, Nintendo ultimately decided to pivot in a different direction, leaving the idea on the cutting room floor.
##Why Did Nintendo Reject the Idea?
– One of the main reasons why Nintendo rejected the idea for an open world Metroid game with a bounty hunter twist was due to a lack of understanding of what a bounty hunter actually is.
– Despite labeling Samus as a bounty hunter for decades, the concept was never fully explored or understood by the developers at Nintendo.
– This lack of understanding ultimately led to the missed opportunity for a truly innovative and unique game in the Metroid franchise.
– It’s a shame to think about what could have been if Nintendo had embraced Retro Studio’s vision for the game.
##The Future of the Metroid Franchise
– As we eagerly await news of the next installment in the Metroid series, fans can’t help but wonder if the concept of an open world game with a bounty hunter twist will ever come to fruition.
– With advances in technology and game design, the possibilities are endless for how Samus’s story could be expanded and explored in a new game.
– Perhaps one day, Nintendo will revisit the idea and give fans the open world Metroid game they never knew they needed.
In conclusion, the concept of an open world Metroid game where Samus is a bounty hunter is a fascinating idea that was unfortunately never realized. Retro Studio’s vision for the game could have been a game-changer for the franchise, but ultimately fell by the wayside due to a lack of understanding from Nintendo. As we look to the future of the Metroid series, let’s hope that one day we will see the concept brought to life in a new and exciting way.
So, what are your thoughts on the idea of an open world Metroid game with a bounty hunter twist? Share your thoughts in the comments below!🎮👾