#LiveServiceGames #QualityGames #GamingIndustry
Are live service games overshadowing quality games in the current generation of consoles? 🎮 It seems that publishers have been so focused on building expensive live service games that they have neglected to prioritize the creation of quality content. Let’s take a closer look at why this trend has emerged and the impact it has had on the gaming industry.
## The Rise of Live Service Games
1. **Expensive Production Costs**: Live service games require a significant investment in servers and ongoing maintenance to support real-time multiplayer features. This can be costly, even for single player games that incorporate live service elements.
2. **Profit Potential**: Publishers have been drawn to the lucrative potential of live service games, which can generate a steady stream of revenue through microtransactions and ongoing content updates. This focus on profitability may have come at the expense of prioritizing quality gameplay and storytelling.
## Examples of Failed Live Service Games
1. **Redfall**: This highly anticipated live service game from a renowned studio failed to live up to expectations and was ultimately canceled.
2. **Hyenas**: Another example of a live service game that flopped due to technical issues and lack of player engagement.
3. **Skull and Bones, XDefiant, Naughty Dogs’ Last of Us spin off**: These are just a few more examples of live service games that struggled to find success in a crowded market.
## The Impact on Quality Games
1. **Lack of Innovation**: With a focus on churning out live service games, studios may have missed opportunities to innovate and create truly unique gaming experiences.
2. **Market Saturation**: The oversaturation of live service games can make it difficult for high-quality games to stand out and gain recognition.
## Looking Ahead
Despite the failures of many live service games, some publishers continue to double down on this model in the hopes of striking gold with a breakout hit. However, it’s important for the industry to strike a balance between profit-driven decisions and the creation of quality content that resonates with players.
In conclusion, the current generation of consoles may have been dominated by live service games, but there is still hope for a return to a focus on quality games that prioritize player experience over profitability. It’s up to publishers and developers to learn from the mistakes of the past and strive to create games that truly push the boundaries of the medium.
For more insights on the gaming industry and the latest trends in game development, visit our website and stay tuned for future updates! 🎮🔥 #GamingIndustry #QualityOverQuantity #LiveServiceGames
2023 was the best year in gaming in years . Last years GOTY was CRPG that actually plays super well in consoles.
IMO this wrong view of this generation being a dud is more on part of games still being launched on last gen that IMO is also a good thing because it has been causing most games to release at 60fps on currant gen and the lack of exclusives. Microsoft is on life support on this regard and Sony had a handful.
But this generation is being awesome and even live services games are showing signs of being good like Helldivers 2.
sure it’s a dud if you focus purely on the handful of examples you provided
thank god we’ve got so many great games to play that aren’t duds
I’m still waiting for a proper PS5-only game that fully utilizes the so-called fastest SSD in the world. I’m starting to think it was a scam
Quite misinformed… Switch nearing best-selling console of all time numbers is far from a “dud”
Honestly, I reckon we’re not facing a decline, just a change in trends. Can’t forget the gems amidst the rubble. Live service games have their shine too
AAA is in a slump, but there’s still good stuff coming out from smaller studios. Also there’s AA devs that are entering the AAA quality space now like Larian with BG3.
I think its far more that they launched during a pandemic and were basically unbuyable for ages
This is why I bought sea of stars Even though everyone is calling it mid, Gor a complete Game, without microtransactions, acceptable storyline despite the predictability and the cliches and a solud 40+ hours of gameplay that don’t require me to have an internet connection
I know this is beating a dead horse but the customer can speak with their wallet, just stop supporting live Service games and start supporting people like concerned ape or the Terraria devs, and whoever Made spelldisk and crosscode, and no, i don’t mean every indie, i mean those devs and studios who’ve already proven that their priority lies in delivering a high Quality Game instead of squeezing every grain of profit.
Like hell Even Pokémon infinite fusión (a friggintastic fan Game) and Pokémon reloaded (another frigging fan Game set to be released on the 11th of April) are way better than a Lot of the live Service games.
This whole narrative around gaming these days is starting to get old. Try other games and maybe you’ll find out that maybe, just maybe, gaming is in a fantastic spot these days because there is so much more than just live service.
Yea, it’s one major problem among others. Thankfully we have the AA and Indie scene that is essentially what AAA studios use to be for the industry….. the backbone and lifeblood of video games. So just ignore the AAA scene and if we’re lucky the studios will go bankrupt and we can be free of their bullshit for a time being. For it’ll only be a matter of time when another studio becomes the next AAA studio.
Damn I guess I’m not having the most fun I’ve ever had in my 33 years of gaming. Thanks for clearing that up.
Sorry, but there are more games now than ever before. Ignore the stuff that sucks and play one of the thousands of others.
Hm, a ranting post that cherry picks evidence, tries to pre-empt the rebuttals, and then quickly edited itself to address the downvoters they felt weren’t deserved and thus must come from haters/shills.
Cry about downvotes, get more downvotes. That’s my motto, anyways. Here’s yours: -1
Lol. Live service games are not “extremely expensive” to make it. It’s more like the total opposite. They make all the content before the games even out then push out only the bare minimum only to release what should have been there at launch, at a later date. Server costs are minimal for 99% of these games.
This generation is a total dud though, but thats due to things like still supporting last gen, greed, lack of console supply early on, no imagination. Game industry has basically followed tv/movies. They’re hiring from a generation that lacks any kind of imagination all while cutting costs.
Dude. There are more awesome games available now across multiple platforms than have ever been available before. Sure there are some stinkers, but there are epic masterpieces also.
When people come at you with legitimate points and examples of great games that far outweigh your paltry list and you call them the delusional masses instead of properly responding – you’re gonna have a bad time.
Pretty much every major game, or anything particularly hyped, has been incredibly disappointing. Unexpected indie games however, have come out swinging pretty much all year
Edit, I should specific this is only for THIS YEAR. this year has been absolute shit for hyped games
xDefiant will die if it doesn’t have content coming in. That’s the expectation for multiplayer games in the current era. That’s not necessarily a bad thing, just our reality. They’re competing with CoD for their user base.
Just look at Halo Infinite. Great game, arguably some of the best mechanics in the series, pop fell off a cliff due to lack of content. Only started going up as the content kept up with demand (and forge).
If they don’t have a plan post-release with seasons ready to go it may as well be dead.
Same with Helldivers, even as a PVE mp game it needs to stay engaged with players to keep them playing.
A lot of these big studios and publishers are willing to throw more money into live service projects until they go bankrupt. This is what we can see. Look at Warner Bros Discovery, they are bleeding a fair amount of money last quarter, and their gaming division is doubling down on future live service games. Suicide Squad Kill the Justice League failed miserably, but they will try to support one season. No official budget was released. Theoretically in development after 2015’s Batman Arkham Knight, official announcement was in 2020, so the game was in production pre-2020. Four plus years of development. Possibly, Suicide Squad was a $100 million+ game without its marketing budget. WBD did not describe how big this failure was beyond “…fallen short of expectations…”
Correct, a successful live service game is too much for these corporate clowns to pass up. Fortnite, Call of Duty Warzone, Apex Legends, GTA Online, Palworld, and Helldivers II are too alluring, but can these bloated studios replicate these success stories? We do not know now, but in a few years, these studios will launch their live service games. If they fail to launch on time or sell poorly, these studios will fire workers and shut down. The ultimate price of failure is death. How many studios will die?
Last year alone shows your looking at duds and not the actual quality of games that game out but go off I guess.
Sounds like you have a bad taste in games. Last year and the first part of this year have been amazing for games.
I think it’s entirely possible to acknowledge OPs point and the validity it holds in addressing the very real issue of game studio executives being mostly non-gamers whose eyes are merely searching for a financially safe formula as opposed to a high quality game, and how that’s affected consoles….
While also acknowledging that there have of COURSE been fantastic games released in the past generation.
It’s not binary. And we can be glad for the positives while still acknowledging the negatives and calling on companies to improve.
Redfall isn’t a live service game.
This is a dumb post.
You’re focusing on a few high-profile live service bad games and forgetting the large list of fantastic games constantly coming out.
In 2023 alone, I can think of the following great games off the top of my head.
Baldur’s Gate 3, tears of the kingdom, Alan Wake 2, Spider-Man 2, dead space remake, Resident Evil 4 remake, Talos principle 2, Super Mario wonder, hi-fi rush, Lies of P, Sea of stars, Armored Core 6, Hogwarts Legacy.
That’s 1 year. Gaming is great with constant amazing games coming out.
i play the main stream games but i also play alot of early access/ indie games. i enjoy them all tbh. skull and bones has been fun for me and thats all that matters cause i bought it cause pirates. not cause i was looking for bf2. this week i played stolen realms and hell divers. next week bf 2042 and probably dota ranked push. i dont no life games cause ive found that a bit of variety goes a long way in keeping fatigue at bay.
The only live service game worth playing serves Democracy
[In a calm valley between 2 mountains, a man sits on a fallen pine tree overlooking a clear lake. The man ponders what could have caused this, before he hears an echoed voice from across the lake]
“Capitalism makes everything more and more shitty over time!!” The voice yelled maniacally.