#NPC #gaming #videogames #mission #followup #virtualworld
Have you ever played a video game and wondered what happens to the non-playable characters (NPCs) after the mission has ended? 🎮 If so, you’re not alone. Many gamers have witnessed interesting and sometimes unexpected events when following NPCs after completing a mission. In this article, we will explore the hidden world of NPCs and what you may witness when following them after the mission has ended.
## The Mysterious World of NPCs
NPCs are characters within a video game that are not controlled by the player. They are often used to provide quests, information, or serve as adversaries. Once a mission involving an NPC is completed, it’s easy to assume that their purpose in the game ends there. However, what many gamers have discovered is that there is often more to NPCs than meets the eye.
### Unexpected Routes
After completing a mission, NPCs may take unexpected routes or actions that can lead to interesting discoveries. Some may wander off to hidden locations, interact with other characters, or even perform tasks that were not part of the original mission.
### Dialogue and Interactions
Following an NPC can also lead to witnessing unique dialogues or interactions that provide insight into the game’s lore or backstory. These interactions can add depth to the game world and enhance the overall gaming experience.
## Examples of Eerie Encounters
There have been numerous instances where following NPCs has led to eerie and unexpected encounters. Some examples include:
1. **Abandoned Rituals**: In some games, following an NPC after a mission may lead to witnessing them partake in mysterious rituals or activities, adding a sense of mystique to the game world.
2. **Secret Meetings**: NPCs have been known to engage in secret meetings or conversations with other characters, hinting at hidden plotlines or future events within the game.
3. **Unexplained Behavior**: Following an NPC may reveal unexplained or erratic behavior, leaving players to speculate on the reasons behind their actions.
## The Impact on Gameplay
The act of following NPCs after completing a mission can have a significant impact on gameplay. It can lead to:
– **Hidden Quests**: Some NPCs may trigger hidden quests or events by following them, rewarding players with unique items or experiences.
– **Deeper Immersion**: Witnessing post-mission NPC activities adds a layer of depth and immersion to the game world, making it feel more alive and dynamic.
– **Easter Eggs and Secrets**: Following NPCs can uncover easter eggs, secrets, or hidden elements within the game that may have otherwise gone unnoticed.
## How to Follow NPCs Effectively
If you’re interested in witnessing what happens after a mission, here are some tips for effectively following NPCs:
1. **Lingering Interest**: Pay attention to NPCs that stand out or exhibit unusual behavior during a mission, as they may lead to interesting post-mission interactions.
2. **Patience and Observation**: Following an NPC requires patience and keen observation. Be prepared to follow them for an extended period to witness significant events.
3. **Exploration**: NPCs may lead players to unexplored or hidden areas of the game world, so be open to exploration and discovery.
In conclusion, the act of following NPCs after completing a mission can lead to unexpected and intriguing experiences within a game. Whether it’s uncovering hidden lore, witnessing eerie encounters, or uncovering secrets, following NPCs can add a new dimension to the gaming experience. So, next time you complete a mission in your favorite video game, consider sticking around to see what unfolds in the world of NPCs. Who knows what fascinating discoveries await? 🕵️♂️
Sunny Smiles shares a bed with Trudy
They died, I regret everything.
doesn’t that one drunk dude in rdr2 try to go kiss a horse or something and it kicks him in the face and kills him lol
I once followed a random npc after a GTA quest.
They got ran over by a car at the next intersection.
Horizon: Zero Dawn has a quest where Aloy helps a father look for his missing daughter after she doesn’t return home. >!She was meeting her boyfriend whose family were Shadow Carja, meaning their trysts could heat up a cold war. Her boyfriend never showed and she was surrounded by machines while waiting for him and Aloy later learns that the boyfriend was caught sneaking off, killed as a traitor.!<
After the quest, follow the father as he goes to talk to her. The daughter tells him the truth. It’s heartbreaking.
I followed a freed prisoner from an imperial patrol who just made it to Windhelm and sat in the tavern.
Another NPC, I forget what, ran all the way to the end of the road that connects Skyrim to another country and vanished
I remember finishing a rdr 2 mission where you Rob a stagecoach with Micah early in the game, sweet, mission goes well, we split up, then im riding my horse and I see this white dot on the map.
I thought “wtf is this”
It was only fucking micah, dude had somehow lost his horse and was hauling ass, and I do mean HAULING, back to camp (I presume)
I followed him for a while and it looked like he was heading back to camp, so I chucked a molotov at him and dipped 😂
*Genshin Impact*, every NPC has their own house somewhere in their respective country, and it’s possible to follow them all the way back to it. They’ll even go inside and turn the lights on.
I didn’t witness it but I did find her ribbon in the stomach of a mutated pig.
Half Life 2, Father Grigori. You think he has a cool dramatic death, telling you to go on as he holds the zombies off. But if you stick around, as I recall he just fights the respawning zombies forever. Considerably less cool.
In Far Cry: Blood Dragon, there’s a series of missions where you go rescue scientists from bad guy camps around the map. After you save each scientist, they walk out of the camp to head back to base, and every single one, without fail, is eaten by a wild animal.
There are a whole bunch in Dying Light (or maybe Dying Light 2, I forget which one) that are random encounters. Once you save the NPC they go to whatever random hovel they choose as home. Doors you can’t go through as the player. But on the way they can most certainly get killed.
If they are rude to you, they can always find their way into a spike trap.
In Skryim, there was one quest in Riften involving the Theives Guild. If you follow one of the members out of the town and to the next quest marker, the game would freeze.
In Gothic pretty much every NPC had a house and after a mission you could walk them all the way there. It would usually not end well because normally they despawn when out of render distance and appear at their house next time you render it but if you followed them usually all the mobs would obliterate the NPC.
Original GTA Vice City, after a mission was over (I just remember needing to provide covering fire from a rooftop during an exchange or something), a bunch of NPCs got into a car and drove off. I followed the car, and I think the NPCs just disappeared and left the car behind. As I took the car as a souvenir, I noticed that it wouldn’t take damage, basically indestructible until you flipped it on it’s roof or drove it into the water.
Can’t remember if the invulnerability staid after game load or saving the car in a carage, but was bizarre nonetheless.
In Fallout New Vegas, I protected the douchebag that won the nipton lottery. He ran southwest to the canyon with radioactive barrels and geckos, then fled back out. Then he just stood by a rock and was all “what are you looking at”. I should go see if he’s still there lol
Rdr2 I saved a lady being kidnapped by a bunch of hillbillys and she took off running. I trailed (at a solid distance) for like 15 min and all she did was sprint randomly all over the right side of the map before I got bored and went orchid picking, like a real cowboy.
Surpirsed by lack of Deadly Premonition in this thread. The whole gimmick of the game was all NPCs have a life and daily routine, other than being Twin Peaks the Game. To get side quests you had to figure out where the NPC would be at given time of day. And they’d continue their life after the quest.
Was collecting items for a talisman in RdR2 and found myself up in a mountain in deep snow when a random encounter happened, a guy was looking for his friend, so I went ahead and helped him look while I was there, found his friend frozen and dead and rode back to the guy and gave him the bad news, the “mission” ended and I got some honor, the guy started walking off and I decided to follow him to see if he would walk to where his friend was, it was like a 5 minute walk but he found him, started sobbing and grieving and thought that was cool they programmed that in and was about to leave them he screams “OH GOD!!!!” I turn around and see a giant grizzly bear attack him, I stood there stunned as it killed him then attacked me, I survived by the skin of my teeth. Blood everywhere. What an incredible game, I quickly recorded it on my Xbox to show my friend lol
In Black and White, there’s a woman who acts as a kind of tutorial lady who teaches you how to control your monster and make it behave the way you want. At the end of the tutorial, the camera just kinda zooms out and she becomes a normal villager.
Immediately picked her up and fed her to my giant cow.
I once saw the headmaster wander the castle in Hogwarts Legacy. I decided to follow him and see if he’d actually go to his chambers at night. Instead he just went around, insulting students left and right, and making u-turns at random points never actually going anywhere specific. I gave up when the sun started coming up.
Cyberpunk2077: Death. Followed Judy after a Clouds mission only for her to run me over with her truck after a few minutes
Fallout NV I followed that robot guy on wheels. He told me to go to the Main City and he just zipped on by, so I followed him and it was a straight mountain path to the main city door. Cut out hours out of gameplay 🤓
You can fight Aliens in gta sa if you are following truth after a mission xD
In Oblivion you can do a quest for this paranoid guy who thinks people in the town are stalking/spying on him. I either failed it or ended it with “they’re not spying on you” or something.
Well the quest ends and suddenly a warhammer just appears on his back. If you follow him, he goes to one of the people he suspects is spying on him and just attacks them until the guards intervene lol.
In Oblivion, after you get the first Dark Brotherhood quest, the questgiver turns invisible to leave the scene. Thing is, he isn’t 100% invisible, and he doesn’t despawn, so you can just follow him and talk to him again. He gets annoyed, just like someone probably would if you ruined their dramatic exit like that. Sadly, I didn’t try following him all the way home, so I don’t know what happens if you do that.
Not exactly the same but I remember playing GTA 4 and coming out of my safe house to what seemed like a scripted interaction of a cop arresting a npc right outside my safe house.
Everything goes normal. The npc does not flee or attack the cop. He accepts being arrested. The two walk over to a nearby cop car. Then the npc gets in the driver’s seat and the cop gets in the back and they drive away