What game has amazing core gameplay but lacks content to truly shine? #Gameplay #Content #GamingCommunity
Have you ever played a game where the gameplay was so captivating that you were hooked from the start, but then found yourself disappointed by the lack of engaging content as you progressed? #GamersExperience
It’s frustrating when a game has all the potential in the world, but fails to follow through with exciting and creative content to keep players engaged. #GamingFrustrations
Let’s explore some examples of games that have strong core gameplay but fail to deliver on content, leaving players wanting more. #GameDevelopmentIssues
1. **No Man’s Sky**
– Incredible exploration and procedural generation mechanics
– Lack of meaningful content and repetitive gameplay loops
2. **Anthem**
– Fluid movement and satisfying combat mechanics
– Thin storyline and lack of endgame content
3. **The Order: 1886**
– Stunning visuals and immersive atmosphere
– Short length and lack of replay value
Do you agree with the assessment of these games? Can you think of any other titles that fall into this category? Let’s discuss in the comments! #GamingCommunityFeedback
I had that feeling with FF7 Remake. Combat was so good, but I felt like there just wasn’t enoug fights to be able to exploid it.
Luckily this was fixed in Rebirth
Anthem.
One of the best main loops I’ve ever played (once you get the hang of it). But they didn’t have enough content to sustain it, and the general anti-EA vitriol, so it sunk and the revamp (which was well underway and according to a dev friend looking really great) was cancelled.
Suicide Squad. For every criticism against it, I’ve heard no one say “Traversal or shooting sucks”. Environment sucks. Enemy variety sucks. plot armor sucks. Live service mechanics sucks. Melee combat sucks. Seasonal model sucks. Monetization sucks. Grind sucks. Screen clutter sucks. But moving between rooftops and shooting faces is buttery smooth and exciting (for at least the first hours)
So kinda answers it…but Outter Worlds…
Loved the game play and world but the actual story and quests were incredibly short. I finished the game and was like “that’s it?….”
So much potential but limited by its length and lack of content
Definitely The Avengers. The rest of the game may suck but i thought the combat was actually decent, too bad it was extremely repetitive.
ARMS
It’s got a lot of a solid foundation for Nintendo’s 3D original fighter, but I wish the folks gave the team a chance to do more with it.
Last Oasis. Was semi-popular during the covid lockdown, but was eventually abandoned by the developers.
Borderlands 3
There was a game that came out in 2018 called Underworld Ascendant
It had a few interesting mechanics that I wish more games would implement, such as a milestone-based leveling system in which you gain perk points by completing feats rather than by grinding
The problem is that the entire game takes place in an underground dungeon with very little variety, and there are only like 4 different kinds of enemies
Dark Messiah of Might and Magic… lol
Mount and Blade Bannerlord currently, most M&B fans can agree that the core gameplay itself is perfect, combat, army building, tactics.
However, the rest of the game is so unpolished and barebones it usually gets old at about 40-50 hours, compared to Warband which could net you thousand of hours.
Mods are the only way the game will ever get a second wind, but honestly, after 4 years, things are not looking good.
I only thought of this as my own answer after I already posted this but here’s mine:
Callisto Protocol.
This might be controversial since I know many people didn’t care for even the base gameplay but I saw a lot of potential for fun to develop the mechanic of beating enemies with melee + weaving in gunshots to extend the combo. If they introduced more variety in there and kept it going I think it would’ve genuinely made for a really engaging journey of evolving gameplay with more options put in and more scenarios to properly utilize them.
But instead the game doesn’t really add too much in that department, and instead veers into lackluster gunplay, lack of enemy variety, boring stealth, and lack of ideas for what the bosses could do to you that was fun. The DLC helped spice it up a bit imo, but it really was a shame.
Sea of Thieves. There’s the bones of a great game in there if they would just make it.
40k Darktide. The games have some of the best visceral killing in games, blood and arms, heads, burn wounds.. and the actions largely skill based! But the company is disasterously slow with making content/talking to the community. Been a year and a half as a live service game with hardly a drop of content.
We finally just got an update though!!
Darktide. By far the most amazing 4PvE experience to date. Melee. Gunplay. Builds. Weapons. Challenge. Skill. Enemies. Maps. Everything about the core game is superb. And unfortunately they badly bungled every other aspect of a live service game.
Devil May Cry 4
Dragons dogma 2 in a nutshell, truly.
Honestly, Pokemon. The depth of the gameplay is quite deep at this point (see any competitive game to see how deep it can get), but the games are made for kids and can never push the limits of that gameplay, except maybe in some endgame challenges like the Battle Frontier. Seeing how much romhacks of the base Pokemon games are able to do with just the core game mechanics really puts into perspective how little Game Freak tries to engage players and take advantage of what they have built over decades.
Sonic Generations
For its release It had the strongest and Most solid platforming of the series and It was DAMN good for a series that was not doing so good and was in a dire need of good games
The problem? Is short, VERY SHORT like one of the shortests games i have ever played, i 100% It in a single day (yes, its that short)
Dark Void.
It feels a bit dated now but it’s still my favorite jetpack game. Added such a cool twist to the at-the-time stock-standard, super-common cover shooter formula. But god damnit the encounters and level design were so often just not there. So many levels where you’re only flying or otherwise not really taking advantage of the combination.
There were some really cool levels that took advantage of it, like my favorite was actually the demo where you had to go into a tower with a self-destruct button at the top. Sure, you could take cover, shoot the dudes on the outside, take vertical cover on the inside and slowly push your way to the top. Orrrrrrr you could do my strategy of *wildly careening* past everyone while you dodge the hail of gunfire (and all the cover), hit the button, then wildly careen right back out and let the explosion take care of everybody, not a single shot fired.
Fucking cool game.
Ff16 some of the coolest and smoothest fights I’ve ever had but the game doesn’t really offer a whole lot after unlocking your move sets and sword.
Sekiro has the best combat system Fromsoftware have ever designed but it’s also the shortest game in their modern catalogue and got no DLC.
The content is not bad at all, but with only 13 major bosses in the whole game it should have been longer.
Assassin’s Creed (the first one).
It was like nothing else on the market at the time, the parkour, climbing and social stealth were truly innovative. But the missions and side content were so repetitive that it brought the whole game down.
Destiny 2. Incredible moment to moment play. Awful grind, incomprehensible plot, mediocre acting, *TERRIBLE* dialogue, and load times so painful I was once disconnected due to inactivity because the pvp matchmaking took so long.
I’m continually of the mind Destiny could be so much more than it is/started as. Especially with gameplay people talk about like it’s drugs.
Steel rising
Maybe not strongest core gameplay because it depends on what you want. But for me animal crossing new horizons. I played so much when it first came out but it’s really lackluster overall. It’s great for the people who just want to build up their towns(if you can get over the tedious aspect of it), but damn there was so much potential not fully realized. Hopefully there will be another one soon. And no, the new update didn’t add nearly enough.
Borderlands 3 and Mass Effect: Andromeda both have the best gameplay of their respective series and the poorest delivery.
**Hot Dogs, Horseshoes & Hand Grenades**
The best firearms simulation in VR, but all the environments are bare-basic killhouse and shooting range type places. Got all this fire power and nothing to unload it on. I end up doing the small arena Xmas mode botmatch.
New World.Â
Had so much damn potentialÂ
Diablo IV
Halo infinite.
Amazing gameplay that felt like old school halo, and had a huge player base at launch. But lack of maps, game modes, and especially lack of leveling besides that dumb challenge/ season pass system really killed my enjoyment for the game after afew months of playing casually. 343 kept promising to fix all of those issues and add more content but iirc there was a lot of underlying management/technical issues they faced so roadmaps kept getting pushed back.