#FutureOfGaming #FavoriteGames #GameChangers
Have you ever played a game that made you stop and think, “This is the future of gaming”? 🎮 Whether it was the graphics, gameplay, or storytelling, certain games have the power to revolutionize the way we experience gaming. In this article, we’ll explore some of the games that have left a lasting impression on gamers worldwide and discuss what makes them stand out from the rest.
## The Problem:
Many gamers struggle to find games that truly captivate their imagination and push the boundaries of what is possible in the gaming world. With so many titles to choose from, it can be overwhelming to sift through the vast sea of options and discover gems that make you say, “Wow, this is something special.”
### Finding the Future of Gaming:
1. **Black & White**: For me, it was Black & White. I just couldn’t believe that I’m a god, with humans to take care of and also a giant, intelligent pet! I felt that the AI of the game was so good that it felt like a simulation. But maybe I was just a kid.
When it comes to finding the future of gaming, it’s important to look for games that push boundaries and introduce innovative gameplay mechanics. These are the games that make you feel like you’re experiencing something truly groundbreaking and revolutionary.
## The Solutions:
To help you find more games that make you feel “this is the future of gaming,” here are some practical solutions to consider:
### 1. Explore Indie Games:
Indie games often offer unique gameplay experiences and innovative storytelling that can make you rethink what is possible in the world of gaming. Keep an eye out for indie titles that challenge traditional gaming conventions and offer a fresh perspective on the medium.
### 2. Follow Game Developers:
Stay up to date with the latest releases from your favorite game developers and studios. Many developers are constantly pushing the boundaries of gaming technology and storytelling, creating experiences that redefine what is possible in the gaming world.
### 3. Join Gaming Communities:
Engage with other gamers in online communities and forums to discover new games and share your experiences. By connecting with like-minded individuals, you can stay informed about the latest trends in gaming and uncover hidden gems that may have slipped under your radar.
In conclusion, the future of gaming is constantly evolving, with new titles pushing the limits of what is possible in the medium. By exploring indie games, following game developers, and joining gaming communities, you can discover games that make you feel like you’re experiencing something truly special. So, go out there and find the next game that will make you say, “This is the future of gaming!” 🚀
Probably the original AC game.
Cyberpunk 2077 with path tracing, and ray tracing set to psyco.
Y’know, it’s gonna sound weird, but Spore. I practically begged my dad to buy the game for me as a kid, I just loved the idea of it. I even had the collector edition.
I know it gets panned a bit today, but I think you can see some of the DNA of what gaming would look like in a decade back then. Like the game was a snapshot of the ancestors of some modern design trends.
Battlefield Bad Company. First battlefield with the destruction system. I remember thinking “I bet in a few years every big game will have a destruction system.” and BOY I was wrong. The newest bf game actually has less destruction than the older ones 🤣
Mario 64. Absolutely blown away when I first saw it.
Portal. Incredibly innovative, funny, well paced. I thought all games going forward would be that revolutionary
Pong…yes I’m old.
The first was Deus ex, thinking that non-linear way of completing missions taking different approaches for a single mission making your own way instead of selecting a List of options the developers made for you would be how all Games were gonna be….. (It didnt happen)
Then Red Faction, thinking that almost FULLY destructible enviroments would be a new standard in gaming…. (It didnt happen again)
And lastly morrowind i thought It take what rockstar did the year before with gta3 of an open world and elevated It even more and i was at least PARTIALLY right
Deus Ex.
The whole idea of actions impacting who lives and dies throughout the story really shocked me. I was really bowled over even by Paul commenting on me not killing anyone in the first mission.
Going from Battlefield 3 on the xbox 360 to Battlefield 4 on PS4. I remember loading into a match and it finally being 60fps, looked great (at the time), and had 64 people fighting. Compared to the 360 where max players were 24 and ran at 20fps, I couldn’t wait for what the future of Battlefield would be…
I don’t think much beats playing Mario 64 for the first time. The N64 was just such a leap forward at the time for me.
For me it was Star Wars The Force Unleashed for the 360. Prior to that I had a Sega Genesis, as you can imagine, it was quite the jump.
Mischief Makers on the Nintendo 64
These games felt like the future of gaming:
Half-Life 2’s realistic physics blew my mind. Crysis had insane graphics that seemed ahead of its time. Wii Sports’ motion controls were revolutionary.
VR games like Half-Life: Alyx offer next-level immersion.
Black & White’s AI was super impressive back then. Gaming has come so far!
Team Fortress 2 revolutionised the concept of a class-based hero shooter.
All of us live during a time when games have had monumental jumps in visual fidelity. I have pretty much been blown away at regular intervals for 30+yrs…. from Tie Fighter to WaveRace64 to PS1 Tomb Raider, 360 Oblivion, PS3 Uncharted & God of War ect ect ect….personally ever step has had moments of me being blown away…most recently Cyberpunk max all settings….just insane how far this has all come in my lifetime this far….from NES Mario to PCs powered by RTX 4090’s
World of Warcraft
Braid.
Minecraft. A whole genre was born after it.
I dont see a single person saying Halo CE and that should be a crime.
Arguably Halo 2 in reality. One of the first truly cinematic experiences in gaming form and single handedly carried Xbox Live and online gaming for consoles into the mainstream.
RDR2. The level of detail and how NPCs seem to have their own lives/routines
I had this with the first Assassin’s Creed. The sheer detail and just walking through the middle-eastern cities was awesome. The streets were filled with people, all doing their own thing.
Of course the gameplay was limited, something they fixed in AC II, but the technical marvel of the first Assassin’s Creed was a huge step upwards.
The 3 protagonists mechanic in GTA5.
BOTW’s take on open world.
Combat Evolved or Grand Theft Auto III. Those games set the bar so high, everything else just looked like a cheap knock-off. Wake me up when you’ve got something actually next-gen, not some outdated, overhyped mess.
Doom (1993). I played through the first level and my Evsngelical dad, who had bought it for me for my birthday since it was the only thing on my list, talked to me for an hour about how this game was of the devil.
I felt bad for two days, due to cognitive dissonance. Then it became my favorite game of the decade, all secrets found, before there was an internet. It started my mental liberation, actually.
For me, it was The Elder Scrolls 3: Morrowind on the original XBox. It was the first real open-world game I ever played, and the idea of being my own character, being able to go anywhere, and doing pretty much whatever I wanted was absolutely mind-blowing.
PS1 Spyro
** shows OP the greatness that is Rimworld **
Skyrim.
Figured everything would become open world or big world after that.
And here we are.
Diablo, C&C, Half Life 1 and 2, Farcry 1 and 3, Crysis, WoW, the first Unreal 2 Engine games with ragdolls, first Physx games like Borderlands 2, Elden Ring, Baldurs Gate 3
Ocarina of Time
Honestly, the current state of the lighting and visuals in Arma Reforger has me very impressed.
Heroes of Might & Magic III. And I was right 😛
That Skyrim mod where all NPCs have dialogue supplied by ChatGPT and voice acting generated by AI
Resident Evil
It wasn’t the horse armor that did it for me, it was the Sims 2 paid expansions. That’s probably when I started getting cynical and jaded against AAA gaming.
The fact that they built up this robust game over time with Sims 1 just to take it all away and make you buy it all over again in Sims 2/3/4.
I remember the first time a FPS had the ability to Aim Down Sights. It was a massive game changer.
Command & Conquer: Red Alert. That game blew my mind as it was the first RTS I had played. I’ll never forget playing that game!
MGS2 was huge, I think it was the first game that really showcased the ps2s capability. And it was such a jump from MGS1 and ps1 in general in terms of graphics, performance and just all the shit you could do.
I remember that bit on the demo on the tanker where you’re in a massive hall full of soldiers. And you could knock them all down and interact with them all my mind was blown!
Half life 2.
The physics felt just insane.
Red Dead Redemption 2. The graphics alone are absolutely out of this world and the game is so cinematic with a wonderfully written story that it’s pretty much like an interactive movie. Even the realistic interactions you can have with NPC’s and the level of detail completely surprised me.
VR games like Pavlov or heavily moded VR Skyrim
Mass Effect 1 – the opening sequence in the Normandy, it’s then I realized I didn’t have to be a film maker that as a game dev I could tell stories too.
Goldeneye 007
Because of it, Halo and many other FPS games copied gameplay mechanics from it and became successful. Goldeneye was the first truly great FPS on console, was the first great game based off a movie, introduced split screen multiplayer to FPS, had multiple missions in the stages so they weren’t just the awful Doom crap of ‘get keycard, open door’ nonsense. Had weapon sound sensitivity which alerted guards if you fired loud guns, context sensitive hit boxes, damage scaling, headshots, zoomable sniper rifles, driving vehicles, NPCs you weren’t allowed to kill which again was different from other FPS games at the time. Was so far ahead of FPS games, even PC ones.
Then a bunch of FPS games come out, emulating mechanics of Goldeneye and FPS on consoles becomes one of the biggest genres on consoles, all thanks to Goldeneye proving it can be done.
I loved black and white, I really wanted MORE of the random exploration and discovering things which I think black and white moved away from ?
Shadow of memories / Destiny with its time travel branching consequences and like 9+ ending kinda blew me away
Diablo. There may have been other isometric RPGs at the time, but seemingly limitless item & level generation was untouchable compared to everything before it. Everyone knew it was an instant classic and that the copycats were sure to follow.
Not in a good way…but fortnite. Microtransactions and battle passes for everyone called it as soon as I blew up
Final fantasy 7 and metal gear solid the first time. Probably gta3 the next time and I am not sure I have had the feeling again since.