#VideoGameFeatures #LoveHateRelationship #ControversialOpinions
Hey there! ๐ฎ When it comes to video games, there are certain features that seem to be universally loved by gamers, but what if I told you there’s one that I can’t stand? ๐ค Let’s dive into this divisive topic and explore why it’s not all rainbows and unicorns for everyone in the gaming world.
The Popular Feature: Mini-maps
Mini-maps are a staple in many video games, providing players with a quick and easy way to navigate the game world and track objectives. They can be incredibly useful, especially in open-world games or games with complex levels.
So Why Can’t I Stand Them?
Here’s the thing – I personally can’t stand mini-maps! While they may be convenient for most players, I find that they often take away from the immersion and exploration aspects of a game. I prefer getting lost in the game world, discovering new locations organically, and relying on my own sense of direction.
Real-Life Example: The Witcher 3
Take, for example, The Witcher 3: Wild Hunt. Many players love the mini-map feature that helps them navigate the vast world of the game, but for me, turning off the mini-map and relying on landmarks and visuals made the experience much more enjoyable and immersive.
Embrace Different Perspectives
At the end of the day, everyone has their own gaming preferences, and what works for one player may not work for another. It’s essential to embrace different perspectives and celebrate the diversity of opinions in the gaming community.
In conclusion, while many gamers love mini-maps for their convenience and practicality, I’m here to challenge the status quo and share my personal dislike for this popular feature. What about you? Are there any video game features that everyone seems to love but you can’t stand? Let’s keep the conversation going! ๐น๏ธ๐พ
Quick time events.
Forced tutorials.
gear progression in competitive shooters. just gimme access to the same gear that everyone else uses. let my K/D ratio depend on my skill…
I hate time limits, like I only have X days to do stuff. I always fear itโs not enough, then I rush, get anxious, and just donโt have a fun time. I want to play a game, not stick to a schedule.
The over the top skins in (mostly) historical games. Assasins creed comes to mind. Things like helmets with laser eyes or a flaming undead horse skin just kinda piss me off even though I know I don’t have to use them.
Fast travel. You might be able to say โwell just donโt use it then lolโ but most games with fast travel are designed under the assumption youโre using it, so they donโt make any effort to make traversing the game any fun.
Iโm not %100 sure people love this, but the fucking sun shining in my fucking eyes
Survival aspects like character hunger and thirst.
World levels with player. It makes my decisions irrelevant, since I can go anywhere and fight things adjusted to my level, so every location feels more or less the same. It’s also often contradictory to the lore (here is the tomb of powerful undead, but since you’re level 2, you are going to fight level 2 skeleton).
TES/Fallout series are the worst offenders. Strong monsters are gated behind specific levels, but then they just pop out anywhere (and raiders in power armor just randomly chilling in every other camp).
Crafting. It’s just a tedious chore.
Crafting. Harvesting crafting materials is not and has never been remotle fun to me and crafting a bunch of fire arrows in Horizon while running from a giant robot in slow motion is fucking bullshit. And I say that, loving the Horizon games to death.
Bullet sponges as the harder difficulty differences!
I was talking to buddies about this the other day playing the division 2 and its a wide issue, why not just increase the intelligence of the AI or make them more aggressive.
Games with realistic graphics donโt age as well as ones with strong art design, because the bar for โrealismโ is always going up.
Borderlands, Bioshock, and Dishonored all still look pretty good despite being >10 years old because they prioritized art design over realism.
To answer your question, though, I dislike it when a game offers a NG+ but wonโt let me start a new character at NG+ level. I want to try out other characters/classes/builds but I donโt want to have to slog through the early part of the game again before things start to come together!
Press this button repeatedly and quickly in order to get out of this situation built into the cut scene
Lens flare
A game saying “press and hold this key” when you shouldn’t need to hold it, just a tap would have been fine.
Yeah, when they’re BASED on someone real they can look good (like Commander Shepard), but when they try and make a new character look realistic as possible, they just run into uncanny valley effect (like the Ryder siblings), our brains are literally telling us something is WRONG.
Crafting.
Itโs fluff in 99% of cases. Serves no purpose beyond padding an experience. Itโs lazy game design and doesnโt respect the playerโs time or intelligence.
I donโt want to craft anything basically ever
Microtransactions.
99% of them are bullshit.
Even the cosmetics.
How my character looks matters to me and I hate that I have to pay money to look cool.
POE im looking at you.
Grinds with a bad loop. Prefect example is GTA Online, stopped playing because the grind wasn’t fun and felt like a job.ย
Motion Blur, Anti-Aliasing and Frame Generation.
I feel like there aren’t too many games that do this now, but weapon and armor degradation mechanics absolutely suck. Unless it’s a survival game or a special survival mode, I think it has no place in the game. It’s just unnecessarily tediousย
Cookie cutter FPS games. Give me more things that push boundaries and feel fun like borderlands, crisis, etc.
I honestly don’t like most anime games cuz the faces on characters often just look really bad compared to the rest of the game. Not to mention the horrible choices of voice actors. A female character doesn’t have to sound annoying as shit.
Oh, and motion blur. Shit should be turned off by default
Many people praise battle passes for “being better than lootboxes.” While I agree they are, they still suck. Not only are they MTX that in the past would have just been unlockable in the game, but they are MTX you pay for the opportunity to miss. I know there are some exceptions, but for the most part, if you don’t complete the BP, you lose out on the items you didn’t get, even though you paid for them already. Not to mention, BPs usually require daily play to progress instead of letting a player blitz it in a single day.
What you have mentioned in the title, along with the constant push to make games and in game environments more ultra realistic which makes the requirements very demanding.
Yall can’t read.
Fishing
Open world with the most barren uneventful world you have ever seen in your life
Stealth sections in games that arenโt created to be stealth games (like metal gear).