What annoying game mechanic do you find the most frustrating to deal with? Is it item durability?
#GameMechanics #ItemDurability #VideoGames
Why Item Durability Can Be So Frustrating in Video Games
– Constant worry about items breaking
– Need for repairs or replacements
– Negative impact of item durability on gameplay
The inconsistent mechanics of RDR2, especially with the weapons. If I need to manually craft splitpoint ammo, select the guns I want to use from my horse and clean them after I‘ve used them for a while, the game shouldn‘t take away control from me by putting them back on my horse and forcing me to use the shitty starter weapons in missions.
I’ve been playing *Cyberpunk 2077* for the last two months, and now recently back to *Fallout 4* with the new update.
I’m so tired of loading screens hidden behind elevator rides now. There’s got to be another way, fellas.
Almost universally crafting.
Forced slow walk. At least cinematics have the opportunity to be memorable with camera angles, lighting and choreography. Instead i have important dialogue while staring at the back of the protagonists head
Item durability was fine in Dying Light as weapons are abundant and intended to be makeshift and temporary. For other games that’s a whole different story.
Corpse running, especially in a more open world/exploration style of game. It locks you in to going back to the same place you died before and will probably die again.
Inventory space unless there is a good reason for it.
Like so many games have limited inventory when it isn’t needed or atrocious storage functions.
For example, why does Witcher 3 have limited inventory? There is legit no reason why you can’t hoard everything that exists. Your inventory is big enough for almost everything.
Or so many of these survival games. Sure limited inventory makes sense. But why is the base inventory management so shit? Why can’t I in my base just have all chests be connected and then auto sort it into the slots?
Crafting is fucking garbage
Might be an unpopular opinion, but I hate mashing a button repeatedly to complete an action. I take my hat off to devs that enable you to switch that to a long button press instead.
Weight and overbearing due to stuff in inventory. I don’t care if you don’t WANT me to carry around enough weapons to supply an army, I’m GOING to do it so I can make 5 bucks because weapons sell for peanuts in this world.
Basically, any game mechanic that is intended to add realism but just adds menial tasks to the player.
The limited inventories in the Resident Evil series come to mind.
Fall damage. Especially when characters fall from those same great heights in cutscenes and come out of it unscathed.
Looking at you, Xenoblade trilogy.
Difficulty modes that just increase enemy health and nothing else. That’s not more challenging, it just takes longer.
Also, games that intentionally cripple your character for the sake of challenge. Sometimes it’s justified (Kingdom Hearts DDD’s flow motion was absurd, so its nerf in KH3 makes perfect sense) and sometimes it can be the basis for a fun gimmick (see the indie game Endoparasitic), but often times it just feels so artificial. It doesn’t make the game any more fun, it just makes me think “man, this would be so much easier if I just had this ability back”. The main example that comes to mind for me is the AI Party Members in the original version of Persona 3.
Also, item durability. And feature bloat.
I liked item durability in far cry 2. Knowing that you’re in the mud, and picking up a random rusty gun dropped by someone you shot is likely to misfire or break added the extra tension
I hate games that have hacking terminal puzzles, like BioShock… stop making me do this when I just want to play the actual game
Carry weight. I’m already playing “Not Real Life: The Game” just stop being an ass and let me hoard all the shit you obviously put here for me to pick up.
Exception being limited inventory games that add to the experience, like Resident Evil.
Button mash to chop wood….. I already have a day job pal.
The main reason i switched to PC from console was to mod the balls out of all the pointless time sync mechanics games add to pad out their duration.
Silent MC but very annoying companion with unskippable dialogue.
Not having unlimited heals.
when you have to constantly spam a button to run and have no autorun
Block/Dodge mechanics. SIFU is great, but no matter how much better than average its block mechanics are, they are still tedious and frustrating.
yeah i wouldnt mind if they just didnt do that. you can get it right but devs lean into it to much as a novel cheap mechanic to prop up difficulty or discourage combat or wtf ever. also forced stealth and no map
If anyone has done the alchemy in Kingdom Come Deliverance, you know how awful it is. It is so slow to do, as every step of potion making is animated and very slow.. Immersive gameplay can be nice, but there are limits to it.
GTA (5) physics
Quick time events.Â
It’s just poor game design. Why aren’t your game mechanics and story telling immersive enough to make it organic with the gameplay?Â
Stamina bars. As anyone that has pushed themselves can attest when you really need it (like say when something large is charging right at you) you can find that stamina within yourself no matter what.
I like item durability, but it has to be done right, and it rarely is. Usually goes down too fast or too slow.
Timed challenges. I hate it when playing AC Black Flag or Spider Man or something and all of a sudden a 90 second timer starts counting down for me to catch a guy or do a thing. For some reason those clocks counting down give me anxiety and I play video games to _decrease_ anxiety.
Doing escorting quests in RPGs when the NPC keeps a speed that is between my walk and run speed. Or I’m only able to run and they walk.
When you have to ensure some ally doesn’t die but their AI is so dumb that it breaks immersion and makes it more like babysitting someone with limited mental capacities.
This is especially great it games where your ally is supposedly some super duper powerful warrior special forces wizard dude but it turns out the only tactic he knows of is to run into the middle of the map into the open so he is in full range of all 100 enemies around him.
Carry weight. I am a hoarder and having a max carry weight is so frustrating.
Having an animation stepping up to the workbench when using a workbench. I want it instant damn it
Hunger and Thirst mechanics. I get it, you’re busy and you get thirsty being busy. Please stop being thirsty every 30 seconds so I can play the game please.