#LongestGamingChallenge #MarioParty6 #GamingChallenges
🎮 What is the most egregiously long-winded and unfinishable challenge in gaming? 🕹
When it comes to gaming, we all love a good challenge. Whether it’s overcoming difficult bosses, completing complex puzzles, or mastering a game’s mechanics, the sense of achievement that comes with conquering a tough gaming challenge is incredibly satisfying. However, there are some challenges that take frustration to a whole new level, leaving players feeling defeated and disheartened. One such challenge that has gained notoriety for its extreme difficulty and seemingly unattainable end goal is the “100 consecutive minigames” mode in Mario Party 6.
In this article, we’ll take a closer look at this infamously long-winded and unfinishable challenge in gaming, examining why it has become so notorious, the strategies players have employed to tackle it, and whether it’s truly as unattainable as it seems.
## The Challenge: Coming in First Place in 100 Consecutive Minigames
### The Setup
In Mario Party 6, there is a mode that requires players to come in first place in 100 consecutive minigames. This means that if a player comes in second place even once, they are sent back to zero and have to start all over again. This challenge is notorious for its extreme difficulty and the incredible amount of time and skill it requires to complete.
### The Stakes
The stakes of this challenge are incredibly high. With 100 consecutive minigames standing between the player and victory, the margin for error is practically non-existent. Just when you think you’re making progress, a single misstep can set you back to square one, leaving you feeling demoralized and discouraged.
## Strategies for Tackling the Challenge
### Taking Breaks
Many players have found that taking regular breaks during their attempts at the 100 consecutive minigames challenge can help to alleviate some of the frustration and prevent burnout. By stepping away from the game and returning with a fresh perspective, players may find themselves better equipped to tackle the challenge.
### Incremental Progress
Some players have adopted a strategy of breaking the challenge down into smaller, more manageable chunks. By focusing on completing a certain number of consecutive minigames at a time, players can track their progress and feel a sense of accomplishment as they work their way towards the ultimate goal.
### Learning From Mistakes
Given the high stakes of the challenge, it’s crucial for players to learn from their mistakes and identify areas for improvement. Whether it’s mastering specific minigame mechanics or honing their decision-making skills, being aware of what went wrong in previous attempts can help players avoid making the same errors again.
## Is the Challenge Truly Unfinishable?
While the 100 consecutive minigames challenge in Mario Party 6 is undeniably difficult, it’s important to consider whether it’s truly unattainable. Despite the frustration it can incite, there have been players who have managed to successfully complete the challenge, proving that it is indeed possible with enough determination and skill.
### Perseverance Pays Off
The key to conquering this daunting challenge lies in perseverance. By remaining dedicated and refusing to be discouraged by setbacks, players can gradually chip away at the 100 consecutive minigames, inching closer to the ultimate goal with each attempt.
### Celebrating Victories, Big and Small
It’s essential for players to celebrate their victories, no matter how small they may seem. Whether it’s completing a certain number of consecutive minigames or achieving a new personal best, acknowledging progress and staying positive can make the arduous journey towards the 100th minigame more bearable.
### The Rewards of Overcoming Challenges
Ultimately, the most satisfying part of tackling the 100 consecutive minigames challenge isn’t the end result, but the personal growth and sense of accomplishment that comes with overcoming such a daunting obstacle. By staying focused on the journey and the lessons learned along the way, players can derive real joy from the challenge, regardless of its difficulty.
In conclusion, the 100 consecutive minigames challenge in Mario Party 6 may be one of the most egregiously long-winded and unfinishable challenges in gaming, but it’s not without hope. With the right strategies, perseverance, and a positive mindset, players can chip away at this daunting task and ultimately emerge victorious. Whether it’s by taking regular breaks, breaking the challenge into smaller increments, or learning from mistakes, there are ways to tackle this seemingly insurmountable obstacle and come out on top. So, if you’re feeling up for a real test of your gaming skills, why not give the 100 consecutive minigames challenge a try and see if you have what it takes to conquer this formidable gaming challenge?
In Rock Band 2 the achievement “the bladder of steel” was playing every song in the game (84 of them) in a row without pausing or failing. That’s 6 hours and 15 mins straight of playing Rock Band.
OSRS complete collection log. It just isn’t going to happen (but I secretly hope it somehow does).
Having a loving partner and family, a meaningful well paying job, a sense of meaning and purpose, a nice house in a safe area, having health and happiness – and enjoying videogames in moderation.
Anything in snow runner.
The game is hard and that’s good, but it punishes small mistakes way too harshly making it a slow grind worst that playing RL in ranked…
I believe it’s the steam achievement for crypt of the necromancer where you have to beat the game with every character in a row without dying once including the character that dies in one hit. I believe there’s less than 10 people in the world with this achievement.
The endless set list in rock band games.
Have to play all the songs in a row without failing. The caveat? Have play them in order that f ascending difficulty. So you can smash out the first 50 something easy songs, then try not to fail out on the 5 or do difficult ones at the end!
Should have been in descending order of difficulty
That one gambler challenge in RDR2 where it’s basically just reliant on RNG.
Collecting all those goddamn flags in the original Assassin’s Creed. No thanks
Also, Junimo Kart
For completion achievement in *arkham city*,
You need to 3 star 128 challenge maps.
And some of those are campaigns where messing up a challenge means another 20 min+ attempt.
Let alone the insane 400 riddler trophies,
That’s normally the main complaint but NOTHING compared to those challenge maps.
Luckily I had lockdowns to grind through them,
But good lord my sanity was challenged.
Mein Leben on Wolfenstein, finish the whole game on the hardest difficulty in one life. There was a glitch where you could change the difficulty at the end of the game and still get the achievement, but it’s been patched since then.
I tried beating it on the hardest difficulty without the one life challenge and genuinely couldn’t, shit is painfully hard.
RDR2 gambler challenge – win three hands of blackjack with three hits or more. Bullshit
Doing all the challenges in THPS 1+2
Ive logged at least 40 hours and am barely half way through all of the damn challenges haha
Hyper Light Drifter. One trophy is for doing a nonstop dash chain around a room 800 times. I literally didn’t have the physicality to keep it going that long. Think the longest I got was in the 200s.
Mgs V phantom pain getting the all nukes disarmed cutscene. Pretty sure it’s impossible now on most platforms.
Stones of Berenziah, Skyrim
final fantasy ix jump rope achievement
Hades – Max heat
Hollow Knight – Pantheon of the Gods
Kingdom Hearts – Sephiroth proud mode
I’d say trying to get all WoW achievements. It’s basically “unfinishable” because even if you hit 100%, more are just added all the time. Also, it’s just bloated to hell (and I’m speaking as someone who quit in 2019 – I’m sure it’s way worse now) with so much pointless and arbitrary shit.
Destiny 2: Shadowkeep expansion added the moon with a public event called Altars of Sorrow. It’s an escalating-difficulty event in a free roam area that realistically most players would need a minimum of 3 ish people working together to finish all 5 waves. There is a triumph (measured in percentage) for completing approximately 500 waves of the event. Doing a full event (all five waves) can take around 20 minutes, and as the expansion is several years old now,and there is no desirable loot (like one gun that’s outdated as hell) there’s no guarantee you’ll find anyone to help you. On top of that it’s just really, really repetitive.
Yu-Gi-Oh Forbidden memories. If you were super efficient and played the game 40 hours per week it would still take more than 20 years to get every card.
There’s a Space Hulk game that has an achievement for 40k kills. Kind of a joke with it being based in Warhammer 40k. But I played that game for about 18 hours and killed about 1800 enemies I think. At that rate I’d need to play 400 hours. That’s a nice chunk of lifespan there.
Stanley Parable has an achievement for not playing the game for 5 years.
Hitting Orca 1000 times in LoZ: Windwaker. I was young but still remember how mind numbing it was for a pitiful reward.
In Braid there are a number of stars you can collect, for no reason other than to collect them because they’re there.
One of them requires the player to realize that one of the clouds on the level is not not moving, but moving back toward the beginning of the level, where the star is prominently located.
From the only place you can get on the cloud, it takes 3 hours to get back to where you can jump off and get the star.
Just three hours of standing on the cloud, waiting for it to slowly return to the beginning.
I tried it once, mistimed my return to the PC by a few seconds and got to watch, in horror, as my character fell off without so much as an attempt at the star.
There’s another one that you can’t get during that playthrough if you don’t know to get it before you progress beyond a certain point, super cool.
We get it, dev, you’re not into collectibles.
The obvious answer is: Desert bus.
Completing everyone’s collection in Dead or Alive Xtreme Beach Volleyball. It would take hundreds, if not thousands, of hours.
Mario Party 6 challenge sounds brutal! Trying to nail 100 consecutive minigames without slipping up even once
Tidus’ final Sword in FFX, which requires you to finish a race in 0’00”.
And of course the 200 lightning dodge, also in FFX.
The question is very dependant on the individual/s completing said challenge I suppose. There are certianly more objective ones such as the one mentioned in this thread about a 24 hour long FF11 raid boss. In a similar vein, I believe only one or two teams actually finished the day 1 raid race of last wish in destiny 2, although I’m not certain how long it took them.
Although not unfinishable, In everquest way back when people used to wait hours upon hours for rare mobs just to spawn, forming queues to wait for them.
If someone is terrible at platforming, good luck ever beating an NES megaman game no matter how many hours you bang your head agaisnt the wall.
Most older JRPG’s were fairly grindy. I never minded it personally, but many do. That’s a brick wall for a lot of people. Especially NES era RPG’s like dragon warrior 1.
Many modern open world games are littered with pointless collectibles and fetch quests that take eons to finish and are the bane of completionists like myself. For someone who once got squall to level 50 before going to dollet in ff8 and cloud to level 30 before leaving the first mako reactor in the original ff7 (both done on original hardware) to say that something is boring and pointless definitely says something about how “great” open world games with pointless fetch quests and collectibles are. 100% completion of these games takes forever and unfortunately makes up most of the playtime of the games that do this.
The original run of Twitch plays pokemon was a great example of what you’re talking about I suppose. That one are on the way to the pokemon league with the jump down over those rocks, never thought it would make it past that one spot. What a glorious moment it was when twitch finally made it past the dreaded area.
Somebody beat every single dark souls game back to back without getting hit once. Not sure many people could do that. Even getting past the first boss of DS3 proves to be impossible for some folks.
Ever tried playing a civilization game on the slowest speed possible? First time I ever played civ 5 I didn’t think the turn speed setting really mattered. 12 hours later and game still not completed? Boy was I ever proved wrong.
For very skilled gamers of course, most things come down to more of a test of endurance than anything else. Grinding to challenger in league of legends takes serious dedication and endurance, on top of tremendous skill. Trying to do the same on korean/japanese servers is even more difficult.
Sea of thieves: legendary hunter of the shrouded ghost. Kill the shrouded ghost 5 times
The shrouded ghost is a type of megalodon, which spawns randomly around your ship in the open water. The shrouded ghost has a very very small chance to spawn (I’ve heard 1/500 megs is a shrouded). I have a few thousand hours in the game and haven’t seen one. Some dedicated streamers are lucky and have killed the shrouded ghost twice or maybe three times, and these are the people who play every day all day
AFAIK no one has the title unlocked
Ghost Recon: Advanced Warfighter for the Xbox 360 has an achievement for reaching the #1 spot on the universal leaderboard.
You don’t have to be the best player, it just requires a serious time commitment. The current strategy to farm this achievement is to have multiple consoles, a dozen or so Xbox Live gold accounts, and idle them all together for literally *months*. One guide mentions that the process takes an estimated 4,000 hours *minimum*.
It’s truly an insane grind.
All the pantheons in Hollow Knight. I mean I did finish them but it took me over 100 hours to compete a DLC lol.
Flags in original Assasins Creed
The original Ghosts n’ Goblins was known to be insanely difficult and unfair, and is considered one of the hardest games ever made. They made another one called Ghosts n Goblins Ressuresction. If you beat the final boss, they would send you back to stage 1 and tell you to beat it a second time, but now all the stages are slightly different. Get a game over even once, and your progress is completely reset. Also, you need to find secret chests in each stage that have special items required to find the true final boss, and the challenges are brutal and include surviving instead of beating enemies. One of the regular bosses also has a hidden item that you need to get mid-fight (missable). Do all of this, and you can finally fight the true final boss of the game
in Final Fantasy X you had dodge lightning bolts 200 times to unlock an item. i think the most i got was like 10 as i very quickly realized no item is worth me doing that challenge.
Highest PVP rank in vanilla wow under the original system. I feel genuinely bad for anyone who did that.
100% completion in Just Cause 2
I can’t remember which one, but one of the older GTA games had this mission where you had to fly around a little remote control airplane or something that crashed and/or ran out of fuel very easily.
Shit was not only completely irrelevant to the story (a big problem I have with GTA missions in general), but it seemed damn near impossible, which ended up causing me to lose interest in the game.
Getting all the gems and platinum relics in Crash Bandicoot 4. It was fun being a completionist in the first three games, but it’s an absolute slog and bullshitfest in this one. Beating the levels and getting from start to finish is plenty fun, but I haven’t come close to 100% and I have no inclination to even try.
That is mostly a joke? The unreleased Penn and Teller game where you drive a a truck with bad alignment from one city to another over the course of something like 8 IRL hours to score 1 point.
That was deadly serious? The boss in the Final Fantasy 11 MMO that took that took shifts of people like 24 hours straight to beat with constant attention to prevent it from healing itself to full