Looking for the best parry in a game? Check out Ultrakill for that satisfying feeling! Which game nails the art of parrying the best? Let’s discuss!
#Gaming #BestParry #Ultrakill #GameSkills
Why Parrying is Important in Gaming
– Enhances gameplay experience
– Improves combat strategy
– Provides a sense of accomplishment
Ultrakill: The Ultimate Parrying Experience
– Fast-paced action
– Precise timing required
– High level of satisfaction
Let’s hear from you – what game do you think has the best parry mechanic? #GamerTalk #ShareYourThoughts
Hollow knight. *Sips tea*
I’m a sucker for games with moves that have built-in parry frames, like in Soul Calibur. It’s incredibly rewarding to time it so that your one move both parries their attack and punishes it in the same animation.
Ghost of Tsushima made parrying enjoyable as all hell. Also old Assassins’ Creeds – although they were very easy to perform, the joy of slaughtering 15 guards in one chain was perfect
All you idiots saying sekiro when mordhau exists
God of War (2018) was the first game that got me actively seeking games with parry mechanics, the high quality animations, sound design and dualsense vibrations really got me hooked
– Ghost of Tsushima
– Jedi: Fallen Order and Jedi: Survivor
– Assassins Creed
– Cyberpunk with a good blades build has some pretty cool parries
Does Cuphead’s double jump parry count?
Cuphead
Kingdom come deliverance and Sekiro. Both are in different genres, but the feeling when you perfectly parry, chef’s kiss.
Fight night round 3
Coming back from almost certain defeat in the Fight Night series by pulling off a string of desperation parries and counters was always a reason to jump up and shout.
Third Strike. Best parry visual and sound effects ever in a game.
Royal Guard from devil may cry is a close second.
Metal Gear Rising Revengence feels really good to party any multi attack!
Sekiro is prob my go to fav, but honestly love the parrying in Rise of the Ronin.
Street Fighter 3rd Strike
Street Fighter 3: Third Strike is #1 for me, with Soul Calibur 2 being a close second.
Both were in the little arcade my college had, and probably had more influence than they should have in getting me out of the house and into class.
I was also gonna say ultrakill. Feels so good to parry bosses into submission and get rewarded with full health and stamina.
Batman Arkham
Katy Parry is the best one.
DOA6 with the ultimate parry to parry ultimate attacks
Fighting games have the most satisfying parry mechanics
Royal Guard in DMC5 is pretty well done. The problem with parry is that if you don’t time it properly even 10% of the time then you should’ve just been dodging the whole time instead, due to how much easier dodging is than parrying and the reward you get for parrying not being enough. In DMC5 you don’t lose health, just devil meter, then health when that runs out. It’s a bit OP though so hopefully in the next game it costs you more meter. You can also parry pretty much every thing in the entire game.
Perfect Parrying (2 frames at 60fps) in SF6 also feels good.
Rise of the Ronin feels awesome, especially when you parry 5-6 hit combos some enemies throw at you.
The parry with the huge sword in Nioh 1/2 is super satisfying, the one that allows parties on the larger monsters and some bosses. Katana parries are super satisfying in those games too, if a lot more difficult.
But Sekiro, yeah. One of if not the best sword fighting game imo.
Chivarly 2. Its literally the only way not to get your ass handed to you.
SFIII Third Strike (hehe).
Metal gear rising, feels rewarding, is easy to master and gives a huge edge in combat
Sekiro easily. I also think it has the best combat in general.
Valheim, love how you can parry/stun ranged attacks.
bloodborne, parry with a gun is hilarious
Bloodborne because the parry is a gun.
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Also, shoutout to Metal Gear Rising parry, because holding toward the enemy on the stick while attacking just feels good mechanically for a parry.
Valheim because I’m a parry beast in there lol.
Ghost of Tsushima is done pretty well
Ultrakill.
Third Strike.
Warband for its actual mechanic. AC Brotherhood just for the pure fun of chaining like 6 of them and how easy it is combined with the nice animations. Ghost of Tsushima because fun badass game with perfect animations and the most fun swordplay mechanics of any game.
Lies of P is my favorite by far
SEKIRO!!!!!!!!!!!
[yakuza ofc](https://www.youtube.com/watch?v=cr4gUnkuGlU)
I was never great at them when I played but parrying in For Honor was always pretty awesome
Sekiro, Sifu and ghost of Tsushima all are great
Reflecting a guardian blast in breath of the wild is quite satisfying
High key Smash Ultimate it’s feels like such a flex to do that to your opponent
Furi
Sekiro??
LIES OF P 🙃